The Art of Star Trek: Lower Decks

The Art of Star Trek: Lower Decks — The Work Behind the Cerritos

The Art of Star Trek: Lower Decks

There is a row of Shaxs designs in this book that never made it to screen. A purple, troll-ish thing. A rounder one, closer to a bear or a koala. A scaled, lizardy variant that looks like it strayed in from a different show entirely. The grizzled Bajoran we ended up with is plainly the right call, but the pleasure of an art book like this is getting to stand in the room before that call was made. Tendi gets a quieter version of the same treatment a few pages earlier, a turnaround sketched and resketched with the designers’ own notes scrawled across it, smaller head, smaller eyes, redraw, each pass nudging her toward the character who finally reads as Tendi. That gap between a good idea and the final version is the most interesting thing in the whole book. Having written, lettered, and now and then coloured comics myself over the years, it’s the part I always go looking for.

The Art of Star Trek: Lower Decks

The Art of Star Trek: Lower Decks is IDW’s first proper Trek art book, which feels oddly overdue for a publisher that’s been producing Trek comics for nearly twenty years. The 344-page volume was assembled by Megan Treviño, with introductions from Mike McMahan and Barry J. Kelly. I should admit my bias up front. I love books like this. Give me concept sketches, production notes, and artists explaining why something changed, and I’ll happily lose an afternoon.

The Art of Star Trek: Lower Decks

The book is built in a sensible order. It opens with the Lower Deckers, Mariner, Boimler, Tendi, and Rutherford, then the bridge crew, then the Cerritos herself, before five chapters work through the seasons and give every one of the fifty episodes its own spotlight. For my money the front third is the reason to own it. From around page ten the character work opens out into rows of expressions, alternate faces, and discarded silhouettes, and those pages on their own are worth the cover price. After that comes the ship, and the ship is where the book quietly makes its strongest argument.

The Art of Star Trek: Lower Decks

The Cerritos began life, the book admits, as a warmed-over Galaxy-class, roughly what the Enterprise-D might look like if you aged it forward a few decades. Then the design team gave themselves permission to stop doing that. The struts that hang the nacelles off the saucer were made deliberately clunky and industrial, closer to construction equipment than to anything elegant, and the nacelles themselves were shaped to read as skates.

As a teenager who spent a fair amount of time falling off one of those, I find a real satisfaction in the fact that the least glamorous ship in Starfleet has a skateboarder’s hardware bolted to the back of it.

The Art of Star Trek: Lower Decks

There’s a tow-truck quality to the way the name sits across the stern, and the whole design leans into that working-ship feel. Kelly is good value on the practical revisions too, the season-two overhaul that finally gave the model the greebles and torpedo detailing the early version lacked, and my favourite note in the book, the small realisation that they couldn’t keep every window lit at once because the crew needed somewhere dark to sleep. That’s the kind of thought that only occurs to people who’ve decided the future ought to be liveable rather than merely pretty.

McMahan’s introduction makes the case better than any review could. His argument is that Lower Decks had to follow the rules of Star Trek harder than any Trek before it, precisely because it was the funny one. The references were never an Easter-egg hunt or hollow nostalgia. They were the price of admission. If Rutherford was going to love the warp core, the warp core had to look like a warp core, and that meant referencing every season and film that had aired before it, by hand, episode after episode. It’s the same instinct I’ve always rated in the show, the lore treated as something to honour rather than raid, and the book is full of evidence that the principle held all the way down to the props. Kelly puts a number on the labour that I keep turning over, somewhere near 17,500 shots across five seasons, made through a pandemic, a network change, and a writers’ strike. The book is partly a record of that, and it wears the effort lightly.

The Art of Star Trek: Lower Decks

Some readers have criticised the environmental artwork for feeling oddly empty at times, but I think that’s largely a side effect of how animation production works. The backgrounds were created separately from the characters, and the book presents them in much the same way the artists saw them during production. As a record of the craft rather than an illusion of reality, it works perfectly well.

The Art of Star Trek: Lower Decks

I spent as long on the object as on the art, which is an occupational habit left over from the lettering years. Nathan Widick’s page design is doing real work, threading the short text interludes through the art without letting either crowd the other, and the colour reproduction holds up to the kind of scrutiny a screen-accurate palette invites. There are double-page spreads that earn the format, and the LCARS material in the ship chapter is laid out with more care than that sort of thing usually gets. This is a well-made book before it’s anything else, which matters when the entire point is to sit and look at it closely.

What pleased me, and it doesn’t always happen with a book like this, is that the admiration and the enjoyment turned up together. You can respect the craft on every page of an art book and still feel as though you’re doing homework. This one kept pulling me back in, which is the higher compliment of the two.

The Art of Star Trek: Lower Decks

I’m not going to tell you to rush out and buy it, partly because I’d rather not sound like an advert and partly because you already know whether this is for you. If you loved Lower Decks and you want to see how it was put together, the book delivers that with care and obvious affection. If you’re after long-form interviews and a written history of the production, this isn’t that book, and it never pretends to be. It’s a generous, handsome record of a show that’s now finished, made by people who clearly didn’t want it to slip away without a proper accounting. Given how thin the Trek slate looks at the moment, that feels like a kind thing to have made. I’m glad it exists, and I’ll keep going back to those first hundred pages for a while yet.

8/10

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    The Klingons: A Code, or a Costume? (Race Spotlight)

    A man stands in the Great Hall on Qo’noS, accused of a treason his father never committed, and the most powerful Klingon in the room knows he is innocent.

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    Spock: A Bridge Between Two Worlds (Character Spotlight)

    A bridge belongs to neither shore. Its purpose is to connect two places without ever becoming either of them. No character in Star Trek embodies that better than Spock.

    Look at the moment in “Amok Time” when he turns and sees Kirk alive. Seconds earlier he believed he had killed his captain with his own hands, in ritual combat, on the soil of his homeworld. Then Kirk walks back into the room, and the most disciplined officer in Starfleet breaks into a grin and shouts his name before he can stop himself. “Jim!” Then comes the recovery, the face reassembling itself. The grin is the man. The recovery is the officer he has trained himself to be.

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    What Makes Star Trek, Star Trek?

    Try a thought experiment in two directions. Take everything people point at when they call something Star Trek: the Enterprise, the uniforms, the phasers, the Vulcans, even the Federation itself. Strip all of it out. Could a story still feel unmistakably like Trek with none of that in frame? Now run it the other way. Keep every ship, every delta, every familiar alien, and remove only the ideas underneath them. Would that still be Trek, or just cosplay with a budget? Hold both questions at once, because the gap between them is where the answer lives.

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    Why Jonathan Archer Is the Most Important Captain in Star Trek

    Scott Bakula had already earned my loyalty before he ever set foot on the NX-01. I came to Enterprise as a Quantum Leap fan first, which meant I arrived with more goodwill toward the lead than a lot of viewers bothered to bring. That probably helped. Enterprise had a rough reception when it aired, and Archer took a lot of the blame for things that weren’t really his fault. Two decades on from the finale, I think the case for Jonathan Archer deserves to be made properly.

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    Star Trek: TOS — The Cage The Show That Almost Wasn’t (Pilot)

    “Too cerebral” was the phrase NBC used when they sent it back. As criticisms go, it has aged badly for them.

    Desilu delivered a science fiction pilot in 1965 that was slower, stranger, and more introspective than the network knew what to do with. They wanted something else. What came back was Star Trek as most people know it: Kirk, action, adventure, and the formula that would carry the franchise for decades. The original pilot went into a vault. Most people never saw it.

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    The Art of Star Trek & Defiant — The Bright and The Stolen Ships

    Flip from the Star Trek half of this book to the Defiant half and you can feel the temperature drop. One minute you are looking at Ramón Rosanas’s clean, sunlit bridges, the kind of art that makes the 24th century look like somewhere you would actually want to live. The next you are in Ángel Unzueta’s painted murk, where a crew of rogues aboard a stolen ship glower out of the shadows like they have somewhere worse to be. The Art of Star Trek & Defiant collects two years of comics that ran side by side, and the cleverest thing about it is that it never once pretends they were the same show.

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